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Game · In development / TestFlight

Hilly vs the World

A fast-paced car-combat roguelite where players battle through enemy-filled rooms, collect upgrades, and defeat bosses.

Role
Solo Developer
Built with
Unity, C#, Blender, TestFlight

I designed and implemented the core gameplay scripts and systems, adapted and extended a guide-based car-controller foundation, handled selected 3D assets, and integrated licensed Unity Asset Store content.

Hilly vs the World is in active development, with iOS builds prepared and tested through TestFlight while its combat, progression, and content continue to evolve.

Codex is used as an AI-assisted development tool for focused iteration and problem-solving; the game’s architecture, systems, implementation decisions, and final integration remain my work.

Driving and combat feel

The car controller started from a guide-based foundation that I adapted and extended. I use short testing cycles to tune how the car feels and how the gameplay systems work together.

Room-to-room progression

The game is built around room-to-room combat, with escalating encounters, meaningful upgrades, and boss battles. These systems continue to evolve as the project moves through active development.